Re: Error in BGT

Sorry, my original answer was a bit rushed, but what I meant was that you have the following loop:

for(int i=0; i<5; i++)
{
enemies(i).e.destroy_all();
enemies.remove_at(i);
}

It should look like this instead:

for(int i=0; i<5; i++)
{
enemies(0).e.destroy_all();
enemies.remove_at(0);
}

Can you tell why?
Also, do you really need to use a separate sound pool for every enemy instance? That's probably not a good idea in most cases.

Lukas

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