Re: The official "Extended Clok mod"!
Right, its unplayable, I really can't wrap my head around how people deal with it. I also can't wrap my head around how the staff there can set the bar so low. Like I said, I know a lot of hard work went into it, but when you let long standing issues go on like that without trying to fix them, without acknowledging them, you're essentially saying well, we don't give a shit, it is the way it is, take or leave. Well, I'll leave it if that's the kind of image they want to put out. the only reason I brought it up is because its disappointing to me that essentially a good game is under all that system crap that's going on over there, and its a shame that we all can't experience it for what it should be.
Candidness is what I respect, that if its something truly problematic to fix, or impossible, you come out and say it. I don't like cloak and dagger tactics when it comes to dealing with your player base, just ignoring an issue that way.
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