Re: VGStorm Presents Manamon, a new fully featured RPG!

The way to do that differs between routers. This is one of the many glaring issues with this game. Many people, self included, did not or do not know how to monkey around with that sort of thing, and some routers aren't terribly accessible. Rather than spring for an inexpensive way to host locally, given the forty-dollar price tag on the game, VG Storm put everything in the hands of players without really getting into a lot of detail on the process. This is the middle of three reasons why the game is nearly dead. The first and foremost is that it's badly balanced and the company is extremely resistant to virtually anything which would shake up what we've got. Bad balance = less reason to trade or fight. The lesser reason is that the game has a very...abbreviated postgame. Just a couple new fights, one small new area, a couple of mythicals, a cutscene that feels extremely tacked on, and...that's it. There's just not a whole ton of incentive. Every pokemon g ame after red/blue/yellow had a pretty decent postgame (some better than others, but all pretty substantial), and it's not as if VG Storm is a pioneer in this area of game design. Pokemon is the game they most heavily borrowed from, and they've been doing this sort of thing for the better part of two decades now.
So I definitely can't help you with your port forwarding issue, and were I to offer advice, it would be to maybe find someone who knows for sure that they can host a room, and trade that way. As far as online battle? Just let it go. If you want to succeed you'll both be using virtually the same team anyway. Haha.

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