Re: 3d game BGT

Hi,
First thing you'll need to do is get the 3d soundpool from Sam Tupys website (or make your own). This enables you to play 3d sounds at positions, just passing coordinates to the play3d method in the class.
Next thing is, figure out your map system. Personally, I have a dictionary, with x, y, and z coordinates individually in the dictionary as keys, with strings as platform types as values. So, a key might be "150 100 0" which would be a tile at 150, 100, 0, with a value of "concrete" which signifies that that is the tile type, so that when the player steps on that square, the game knows to play a step from that tile type. That'll help you form the base of your game, if you have any specific questions feel free to ask, me or someone else will probably answer.

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