Re: Accessible Android and iOS game: Crafting Kingdom

mikrima, the new update is certainly quite good. the swipe responsiveness is just as good as VO's usually is,and the app doesn't feel as sluggish to use as before. so cheers on that.
The Advertisement Issues that people are talking about seem to only happen with a few adds,while on others its just fine.
However, this didn't happen at all or as much before,so here is what  I am guessing is happening.
You are letting the app get direct access to the touches and then voiceover does what it does. While this improves the over all app performance, the appstore opening and the like just by touches could be due to the same direct touch. So perhaps just on the castle screen revert the behavior if possible at all? or when the adds launch.
I have my doubts about this theory though,as certain adds close just fine with a button and the touch works,while others make it so that even looking for the close button if there is one opens the appstore.

But eh, its not really a big deal or be it slightly annoying,,either click get back to the crafting kingdom button or when it gets added, the get rid of adds in app purchase, not just to get rid of the adds but as a thank you to the developers for bringing such a addicting game to us and adding accessibility to their game. or more like building their game with accessibility considered from the start. not many you can say that about.

Grryf

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