Re: Ideas for a 3-d game

Well I don't really know of any good way to add microtransactions into a game like this. With core exiles, it works so well because just about all of the items you can get from the store have a minimum level lock as well as other requirements such as energy or different skills, then there's the fact that ce's only really competition and pvp based mechanic is its mech combat. With popmundo, the reason VIP subscription works is because none of the features are escencial to play the game e.G. As a VIP you have the ability to look at live tickers for your concerts, make individual setlists, get access to a notebook etc. So nothing too fancy, but some neet things to have none the less. If you'd allow microtransactions in your game, they'd have to be very well thought out to avoid an stw like situation with ritcher players holding the monopoly on dfc's, teleporters and an unlimited supply of health and energy.

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