Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Sigh. You're correct. Remind me to always copy the text of a long post before submitting...

Anyway, basically I wanted to respond to the questions we continue to receive about "It's almost June—when's the game coming out?" and say that I'm not being evasive; the reason I'm not giving any answers is because I'm unwilling to make any promises until it is completely within our power to keep those promises. Basically, there are variables involved that are outside of our control as a team. For example, I can't promise we can release by X until Steven is under a contractual obligation to have the score done by X, which requires him spending some time with the score and letting me know whether or not X is a reasonable timeframe; or if there are certain things we can't do until paperwork is approved and signed, then we can't promise how soon we'll have them done until the paperwork is done, since that is outside of our hands where outside parties are involved.

So in short, we are doing everything we can to nail down all of the variables. Once there are no more variables and it's all in our hands, we will be prepared to make a commitment to a release schedule. Until then, I'm not prepared to give any, "We hope to release X," or "If all goes according to plan, we will release Y," because I don't want anyone taking that as a promise, and then disappointing people if we fail to make that happen.

I can tell you that we are the closest to announcing a release date that we've ever been, which is very exciting because it means most of the variables are nailed down and the finish line is clearly in sight. Basically we've arrived at a point as a team that we can say with confidence, "Once X is lined up, we know we can release within Y days." So once X is lined up, we will announce our release plans. Until then, I will not make promises, or risk giving the impression we're making promises, that aren't in our power to keep. But the very moment that we can confidently project a release date, we will announce it very publicly. Until then...we know it's almost June, and we know you're all impatient, but asking about release is not going to accomplish anything. We're going to announce as soon as we can—no amount of asking will make us announce sooner than that, nor will it make that moment come any sooner, as the only thing holding us back at present is waiting on outside parties.

Hopefully that all makes sense. As always, I'm happy to answer questions that I have answers to. Just not willing to give half-answers or potentially misleading answers. But we are close, guys. We are really close. Four years of work, and we can see the finish line. It's very exciting.

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