Coffeemud, chaning some aspects

Hello folks. Since it isn't a game itself, I'm creating this topic.
Well, me and a friend put a raw coffeemud base up to edit and hopefully turn it into a mud. We're trying to change some aspects of the mud, an example of what we're searching for is a way to walk away from a battle without the need to type flee.
In short terms I'm trying to put up a discussion about the codebase and with luck, recruit some people to help us with some crazy ideas.
Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=158475#p158475

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