Re: Mobile Action Game - Blind Samurai
After trying it it's definitely a good starting point, although I currently see no way to exit. Come to think of it, a menu would be nice. I see why you didn't put one in because you were trying to make the interface simple, but several mobile games use menus without the need for talkback or voiceover, Audio game hub and Blind Cricket for example. Both games allow you to swipe up and down to choose an option and double tap to select without the need to enable talkback thanks to prerecorded menu options. That can especially be useful for viewing achievements. The early levels are rather repetitive, but maybe you could introduce multiple slashes to destroy later opponents, or multiple enemies in one round rather than the few seconds of break you get in between each one when the drum plays. At this point, I'm able to play the game on without headphones, and before anyone asks this is a nexus 6p with stereo speakers, lol.
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