Re: Is it worth it to develop games on BGT?
Orco, firstly, as problematic as the keyhook is, it's been a longstanding Jaws issue, and Jaws has been notorious for intercepting keystrokes, partly because it uses loads of custom display drivers as opposed to NVDA which takes advantage of a lot of the built-in frameworks such as msaa, ui automation, etc. So with arrow keys being intercepted, any game, particularly those that used direct input which a lot did, would not run properly if jaws was loaded. Even if you managed to get the keys to respond, they would be slow to respond, and you wouldn't be able to hold them down. Damn near every game manual would say that it is crucial to unload your screenreader. It got to the point where I even wrote a custom launcher in bgt to launch a few of my most used games, but NVDA killed the need for that as that doesn't intercept keystrokes.
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