Re: The Road To Rage I: Fires Of War -- First Person Shooter

That's sadly not possible, yet.
The 3D in this recording was produced by binaural microphones placed in an actual room. We can simulate this using HRTF audio, which you can hear in the demo I posted above in post 1920.
There is much more to 3D audio than simply placing a sound, however. Things like your head, your ears, the objects in the room, the material of walls and objects within a room all shape the sound and the way we hear it. Also, sounds aren't simply sound sources which originate from a single point, but sometimes multiple points or wider areas in space. This would require immense computation power and probably a very strong computer to handle on a large scale, but these are just assumptions since I'm no expert in the field. So yes, it will be 3D, and after getting used to it I can accurately place sounds in my surrounding and act accordingly, however it does not sound as impressive as actual real life sound yet.
There is a lot more involve d than what I just said in how we perceive sound, and I just don't think it's possible to emulate yet. Maybe I'm wrong and someone came up with something, but that something is probably quite complicated and far beyond my understanding right now.
So if you want a demo on how the game will sound, simply listen to the recording in post 1920.

I can already tell you a little more about the game, however. I've been working, and implemented things.
The way you choose your equipment is by choosing a character. Each character has traits special to that character like speed, how high they can jump, what weapons they will have and how they will sound. You select what character you like at the beginning of a match and can select another one either after the game is over and the game mode resets, like in capture the base or last man standing, or by reconnecting as a different character in endless game modes like DM or team DM.
Creating maps is actually m ore complex than I thought and apparently I lack creativity to implement those, so if that's something any of you likes to do, get in touch and I might get back to you for help with that, as we'll be needing multiple maps soon enough. Of course, when the game is out, you will be able to make your own maps, be ware though that the map maker is quite hacky for now... If you've used the RTR map maker you sorta know what you're getting yourselves into. Unless, of course, you want to develop an intuitive map maker for me, at which point I'd be eternally greatful and, again, please get in touch if that's something you're willing to do. The map format is ridiculously easy to implement, especially if you're familiar with JSON, as a lot of programmers probably are.

Either way, I'm probably rambling. If you have any questions about this project don't hesitate to message me. I'm sure you'll find me somewhere if you look hard eno ugh. Especially on Twitter or Skype and possibly discord.

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