Re: Questions on BGT
Exactly, its unreliability and major inprecision is the main reason why this approach is not used more widely. Even Lone Wolf implemented it, calling the feature screen reader speech delay, and that was back in 1999 I think, being the first true Windows audiogame to do this as far as I know. Yet it still just didn't and doesn't work...
The blame for screen readers lacking such standardized and reliable API's as SAPI does is entirely on the manufacturers of said screen readers, and probably on the manufacturers of the individual voices as well. Rather than allowing for their voices to interface directly to Sapi, therefore being consequently selectable in your screen reader of choice just like any other widely available Sapi 5 voice, they create their own proprietary interfaces for these voices that the screen readers in turn have to learn to support, e.g. Nuance, Realspeak and whatever, and this in turn leads to the inability to create a standard universal wrap per for this kind of thing.
Lukas
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