Re: tips for audio game development

My advice is to make the smallest, tiniest excuse for a game that you possibly can.  If this means it is a game where you press a key to jump over a pit, and that's the entire game, then you've done a good job.  Once you have a completely working, tiny little game, you can add a few things to it.  Instead of only jumping over pits, now you have to jump over a moving enemy, and perhaps duck under an ogre who swings a club as you walk past.  At each step have a working game, and it will slowly grow into something quite fun.  This is the only sure-fire way to avoid overwhelming yourself with a project idea that is too big to handle yet.

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