Yeah, I get what you're saying, swamp wasn't 3d, and STW, well, lets not talk about that. RTR's movement, in my opinion, was a little bit choppy at times, sometimes I'd have a door centered in my headphones, and I would walk forward and bump into a wall. Blindcraft sounds like the kind of game where you really know what you're doing at all times, at least from the recording, and that you can easily get around. That's the kind of games I like, and you're doing a fine job by the looks of things.
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