Some very valid points here.
I should have probably mentioned that this project wasn't meant as something big. It's already gone far beyond what I invisioned, even with the amount of people playing. That's quite humbling. I was working on the FPS and encountered a problem, so wanted to get my mind off of that and create a short, quick game I could release in a week or two.
That week has now turned into months and I keep having that thought of this not being what I wanted to end up doing. I thought I would release it, fix some bugs for a few weeks maybe and have time to work on the FPS. But it seems like people are expecting more than that.
Because of this I think it's crucial that I start working on the game's open source release. I love this game, but probably not as much as some of you do. i hardly play it anymore, only like others said, for 10 minutes to jump some ramps and grab some coins. I was trying to learn my environment and it w orked, I wasn't trying to make an amazing game. But it's spiraling for some reason.
Although most suggestions should be pretty easy to implement, like the time factor or the length factor, to a point where the game will have an end. Something to look forward to, something to cause a break, no matter what. But again, i was more designing the game after something like Lane Splitter - and I had never reached an end in that game.
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