@Blindncool, it's not as easy as that. Philip was probably made an offer. Let's take into account that q9 is the first commercial game that was acquired by Hartgen. Philip probably had no idea was he would've gotten into, but probably thought just as much as it is a legitimate offer why turn it down? I suppose it would only make financial sense for him. Turns out it ended probably as he never intended it to, i e, q9 was tied into an expensive package. @Garret and all others detracting q9 as it were, you gotta remember, this was 2009, and the game was written in c++. It's not something that could've been cranked out like a bgt game could be. Coding in c++ is a pretty overwhelming task, which is the main reason he made bgt, to simplify things and make something that is designed with audiogames in mind, that takes care of all the low-level functions required for the average game (sound handling, keyboard input, text to speech, you name it.) So coding a game l ike q9 took a lot more time. As for whether it holds up to today's standards? Say what you will, but I say definitely yes. Sure, it's not Adventure at C:, but it certainly holds up to today's standards a lot more than some other titles do. Even so, I would never call it *wasting time* as AlirezaNosrati puts it.
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