Re: DT in BGT

Ok, the clock either isn't working correctly, or somehow DT isn't being returned correctly:
class clock
{
timer time;
uint frame = 0;
double delay = 5;
double DT = time.elapsed*0.001;
in void tick(), I added a line to tell me what DT was each time the time ticked off:
void tick()
{
double elapsed=time.elapsed-delay+1;
if(time.elapsed >= 1000)
{
speaker.speak(time.elapsed + ", " + DT + ".");
time.restart();
}
time.resume();
wait((elapsed>=delay) ? 1 : delay-elapsed);
frame++;
}

When I execute, I get the following:
o

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