Re: looking four q9 action game

Lulu said they have a major game under development, but once that game is well into development stages, they will give some serious thought to a stand-alone games module. Lulu is the head of game design over at Hartgen Consultancy. Anyone who wants proof, here's the sourcecode.
#include "dynamic_menu.bgt"

void main()
{
show_game_window("keyhook manager");
tts_voice voice;
dynamic_menu menu;
menu.add_item_tts("initiate keyhook");
menu.add_item_tts("destroy keyhook");
menu.add_item_tts("exit");
int choice; //stores our choice selections

do
{
choice=menu.run("Keyhook manager ready. Choose an option with the up and down arrow keys, and press enter to select.",true);
if(choice==1)
{
voice.speak("Keyhook initiated.");
install_keyhook();
}
else if(choice==2)
{
voice.speak("Keyhook destroyed!");
uninstall_keyhook();
}
}
while(choice!=0 and choice!=3);

// The user pressed escape or chose the exit option.
exit();
}

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