I just plaied your stage, but haven't finished it yet.
The reason being, is that you didn't set the telleporter to stop chasing the player after they die.
This creates a problem because you're now asking the player to complete two vary specific tasks that require precise timing to complete successfully; back-to-back, but they can't do so because the telleporter is chasing them, and avoiding bariors and making precise platform jumps can't be done because the player will always land on the telleporter because it's always right below them.
To fix this, recreate the telleporter, but tell it to return to its original position when the player dies.
If this causes you to think some of the challenge has been removed from your stage, use the flags, f9 key, to set custom character stats for your stage, EG health lives.
If this is meant to be played after AAC has been completed, 30 power and defence should do nicely.
Live should pro bably be somewhere around their as well, but no higher than 50.
As for health, no more than 1,000, although 500 will probably do the trick.
Also some text bugs.
In the first box it should say, "you'll be dead" instead of "you'll be death."
The second box should say "in front of you is the pit of death", not "in front of you are the pit of death.
I must say a few good things while I'm here as well.
The music is perfect for this kind of puzzle solving stage.
Also the bomb that randomly goes off when you start jumping across the pit of death is brilliant, as is the telleporter after you finish crossing the pit.
Just make sure it also stops chacing the player at a sirtain point as well.
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