Re: LWorks Releases Blinded Guide
Hi.
Well, I am sticking to the hard difficultz, the others are to slow for my taste. I have tryed the game for some time now and like it up to a point, but there are certain things that could need improovement, for example at leased for me, the path always seams generic, always with two poles in the beginning, and basically the same, you can easily avoid them by walking on the grassy arria, sure, you need to deviate from the path some times, but still, it's sort of monotone because avoiding objects doesn't give any points, so you can just walk by them.
A system where the path is dynamicly generated, a system where when you pass an object really close, you get more points for example would make the game interesteing.
Curretnly, it doesnt keep me hooked.
Greetings Moritz.
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