Re: Action RPG games for blind people

I kiiiiinda feel like you might have suggested a false dichotomy between real-time level-grinders and content-rich turn-based RPGs. The realtime vs turn-based aspect has absolutely nothing to do with whether or not the game is content-rich, and really, games can have a ton of content and still involve enthusiasm-killing levels of grinding. The only thing giving turn-based an edge over realtime is bug-testing realtime mechanics, which matters only if you're making something way more complicated than any existing audio game, solo.
(... what? Why are you looking at me like that?)
Other than that, yeah, I agree.

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