Re: Looking for redspot feedback

First of all, since Sam has been surprisingly quiet about this massive update, not even bothering to post on here, spread the word about it. Tell your friends that stopped playing redspot before because of the imbalance. I bet you guys see what I meant now about your suggestions already being in tongue.
A couple things.
@62: Making the p key dependent on range was already suggested by a beta member a long time ago. Not only is this insanely unrealistic (Using a shotgun doesn't cause you to only see 15 feet) it also blatantly gives away weapon ranges, something that Sam wanted to avoid, thus why specific weapon stats aren't listed in the readme. He wanted you guys to have to play with the many weapons as you find them and figure out what's cool about them and what isn't. You should be able to silence any screen reader by pressing alt. And yes, the camera is fi xed. It's right there in the changelog. Have you even played the update?
@70: I believe there is a /mute command to mute a person's pm's, but if there is that's all we have for now. I'll bring it up.
@71: It's a bug. Believe me, no one would ever intend to do something that irritating. It'll be fixed in the next client update.
@72: the ban list was cleared except for a few extreme offenders, and your name doesn't leap out as being one of them. The server has unfortunately been having many lag issues since the update, any of which could have caused your connection to go unnoticed by it. Sam's trying his absolute best to tackle them as they appear, and he's been doing a bang up job, but they're still all not entirely gone. I will say it's at least 10 times better than it was 12 hours ago, so if you tried before then I'm not surprised you weren't able to connect.
@73: Can I ask what imaginary game you were playing? I saw you on redspot, but you must have been playing another one in your head. As far as I have ever been made aware, there are no proper buildings in redspot, at least not yet, and when there will be, I highly doubt they will be set up like that. Sam was tossing around the possibility of them being destructables, and they can't easily be destroyed if they're like stw buildings. I agree, shift enter would be a dumb way to make redspot buildings because you wouldn't be able to use them tactically at all. Unfortunately, we don't have precision aiming yet, so sniping out of windows would be tricky if not impossible, but you can still throw a pipe bomb out a window :d.
Finally, to the people having problems unzipping the file, you have joined an alarmingly large subset of players with this issue. Several beta members and UKA players reported having the same problem, however they must have gotten it fixed because if they didn't we'd s till be hearing about it. I'm not sure what to say other than try downloading it and unzipping it again on the off chance that it downloaded it incorrectly.

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