Re: New sonification software for increased accessibility

r3dux wrote:

@hadi.gsf - I don't think developers can really help us out with pointer chains because they (or the companies they work for)  likely don't want to make life particularly easy for modders unless modding is built into the game. And even if they were allowed to tell us, they'd have to go and dig into the code to locate the pointer chains themselves because they likely have no idea what they are (so that's work for them).

For the second one you could think of it this way - you likely have a phone with lots of contacts in it, but you probably don't know every single phone number off by heart. All you care about is that you have a contact for a person, and that the contact has a phone number through which you can reach them - but you aren't especially bothered about what that phone number actually is. It's a little similar with programming. You care that the value is stored, and you know that it's stored somewhere, but usually you don't really care where it's stored, just that it is stored and that you can access it on demand.

@Tensoon - Yeah, absolutely. Game modders may be able to help because they've gone to the effort of finding chains to monitor or modify game aspects for their own reasons. And if something is made in RPG maker then it's possible this may make finding the chains a little easier.

@CAE_Jones - Yup, some games deliberately obfuscate addresses of values of interest. A good example of this is that I was trying to find the health value in Doom (2016) the other day. I can find it, no problem - but then as soon as the value changes the health is stored in a different memory address! You can get around this by attaching a debugger to the process, identifying the code that actually modifies the value and using the register values that THAT code uses to locate th e value's memory address, but I'm not certain about how to get at that data in a consistently reproducable manner without attaching a debugger. I'm hoping that it's possible and will keep looking into it, but I just don't know for sure yet.

An alternate explanation of why I'm having difficulty tracking down a pointer chain to Doom's health value is that I'm actually not as good as I'd like to be at doing it, and it could well be that people with greater skill in game hacking or memory forensics/analysis would be able to get it done with minimal hassle. I would actually prefer this explanation because it means that the ability exists, so then it's just a matter of knowing and applying a technique to get the job done big_smile

Thank you for explaining these stuff. I am really, really excited for this. I can&# 039;t wait for the release of the software! Even though i probably wouldn't be able to get things going at first.

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