Re: making accessable fast food simulation game

Thanks big_smile

Gamedude, when Kai went looking for voice submissions he never really got what he needed so the game took a different direction and will be using just generic sounds.  By generic sounds I mean that each of your waiters will pull their sounds from a generic pool rather than all being individual people that each use a different submitted voice.  It would have been cooler the original way, but sometimes we have to abandon the "wouldn't it be cool if" plans in favor of more realistic ones, haha!

This summer I have done about a bajillion projects (maybe not quite that many), but finally the end is in sight.  I seem to be down to only a few more big family/friend projects left.  For example, my sister-in-law's realized her roof was leaking when her bedroom wall turned into a bubble of water behind the drywall.  I tore out the walls and ceiling, spent days patching and repairing the roof, and now I'm looking for the time needed to go in and re-drywall and paint everything I had torn out.  My other sister-in-law is throwing a birthday party for her twins today (I'll be heading there not long after I post this), so days have been spent over there cleaning the basement where the party will be held.  It's just a lot of these sorts of things that continue to pop up on a weekly basis, and for most of the summer I had a list of literally a dozen big projects that I kept chipping away at.  Each time I'd finish one, more would get tacked onto the end, and the list never shrank.  In recent weeks new projects stopped being added as quickly, and now they've all but stopped being added.  The list has steadily shrank and now I feel like I'm going to be officially done once I wrap up these last few.

So yeah, I feel like I've made a lot of programm ing promises here on the forums early in the summer, and I have not delivered on them.  I hate how that turned out because a lot of people probably figure I've just ignored the community and am goofing off playing video games this whole time or something, ROFL!  big_smile  If I can get these projects finished quickly, I'll have about a month of free programming time before the peak holiday season starts up at work.  I plan to get a ton of stuff coded during that time and a few games released (perhaps I'm being overly optimistic).  Once December starts, work is usually so busy that I don't have time for programming at all, so I really am battling to get that small window of coding time.

[[wow]] this turned into a long rant'ish post of mine, ROFL!  I went a bit off the original topic there.

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