Re: audiogame jam 2.
Just a comment to those who are saying how time limits are bad because it results in poorly developed games, and that the jam should extend the limit—the short time period is kind of the point of a game jam. It's really not about producing high-quality, really deep games. It's more about getting developers engaged in a particular space. So the goal of something like Audio Game Jam 2 isn't to produce a bunch of great audio games—it's to get developers thinking about the importance of non-visual accessibility, give them the chance to play around with how to implement it, give them some examples to look at in the future of how it can be implemented, and hopefully lead to those same developers considering non-visual accessibility and the opportunities of immersive audio in their future releases. At least, that's white way I see it.
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