Re: New sonification software for increased accessibility

r3dux wrote:

@hadi.gsf and CAE_Jones - The currently selected menu item is typically stored as an integer (i.e. just a whole number), and the text itself for the option (if it actually is text rather than a picture with words on it) doesn't change when its highlighted, so it makes more sense to find the integer that's tracked when the currently selected menu item changes. Also, just to make life interesting, different menus usually have different memory addresses for the highlighted option - and as menus can be quite involved this may mean needing a handful of different pointer chains to keep track of navigation of the game menus as a whole.

Oh, I see how it is. This makes things a bit confusing. I'm pretty  happy that You're also going to  do a walkthrough on  the pointer chain finding process.
I'm pretty hyped up for this!
Hype hype hype

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