Re: Redspot and STW, between the innocence and injustince

@Green Gables Fan, RAID stands for 'redundant array of independent disks'. It's a method of data storage where you have several disks which can, theoretically, offer you more space than you actually have. So if you have four disks of 4TB each, you can have 16TB total -- at least, that's what your computer will tell you. There are ten levels of RAID, and I'll just quote from Wikipedia -- it describes these a bit better than I can, I think:

  • RAID 0 consists of striping, without mirroring or parity. The capacity of a RAID 0 volume is the sum of the capacities of the disks in the set, the same as with a spanned volume. There is no added redundancy for handling disk failures, just as with a spanned volume. Thus, failure of one disk causes the loss of the entire RAID 0 volume, with reduced possibilities of data recovery when compared with a broken spanned volume. Striping distributes the contents of files roughly equally among all disks in the set, which makes concurrent read or write operations on the multiple disks almost inevitable and results in performance improvements. The concurrent operations make the throughput of most read and write operations equal to the throughput of one disk multiplied by the number of disks. Increased throughput is the big benefit of RAID 0 versus spanned volume, at the cost of increased vulnerability to drive failures.

  • RAID 1 consists of data mirroring, without parity or striping. Data is written identically to two drives, thereby producing a "mirrored set" of drives. Thus, any read request can be serviced by any drive in the set. If a request is broadcast to every drive in the set, it can be serviced by the drive that accesses the data first (depending on its seek time and rotational latency), improving performance. Sustained read throughput, if the controller or software is optimized for it, approaches the sum of throughputs of every drive in the set, just as for RAID 0. Actual read throughput of most RAID 1 implementations is slower than the fastest drive. Write throughput is always slower because every drive must be updated, and the slowest drive limits the write performance. The array continues to operate as long as at least one drive is functioning.

  • RAID 2 consists of bit-level striping with dedicated Hamming-code parity. All disk spindle rotation is synchronized and data is striped such that each sequential bit is on a different drive. Hamming-code parity is calculated across corresponding bits and stored on at least one parity drive. This level is of historical significance only; although it was used on some early machines (for example, the Thinking Machines CM-2), as of 2014 it is not used by any commercially available system.

  • RAID 3 consists of byte-level striping with dedicated parity. All disk spindle rotation is synchronized and data is striped such that each sequential byte is on a different drive. Parity is calculated across corresponding bytes and stored on a dedicated parity drive. Although implementations exist, RAID 3 is not commonly used in practice.

  • RAID 4 consists of block-level striping with dedicated parity. This level was previously used by NetApp, but has now been largely replaced by a proprietary implementation of RAID 4 with two parity disks, called RAID-DP. The main advantage of RAID 4 over RAID 2 and 3 is I/O parallelism: in RAID 2 and 3, a single read I/O operation requires reading the whole group of data drives, while in RAID 4 one I/O read operation does not have to spread across all data drives. As a result, more I/O operations can be executed in parallel, improving the performance of small transfers.

  • RAID 5 consists of block-level striping with distributed parity. Unlike RAID 4, parity information is distributed among the drives, requiring all drives but one to be present to operate. Upon failure of a single drive, subsequent reads can be calculated from the distributed parity such that no data is lost. RAID 5 requires at least three disks. RAID 5 implementations are susceptible to system failures because of trends regarding array rebuild time and the chance of drive failure during rebuild (see "Increasing rebuild time and failure probability" section, below). Rebuilding an array requires reading all data from all disks, opening a chance for a second drive failure and the loss of the entire array. In August 2012, Dell posted an advisory against the use of RAID 5 in any configuration on Dell EqualLogic arrays and RAID 50 with "Class 2 7200 RPM drives of 1 TB and higher capacity" for business-critical data.

  • RAID 6 consists of block-level striping with double distributed parity. Double parity provides fault tolerance up to two failed drives. This makes larger RAID groups more practical, especially for high-availability systems, as large-capacity drives take longer to restore. RAID 6 requires a minimum of four disks. As with RAID 5, a single drive failure results in reduced performance of the entire array until the failed drive has been replaced. With a RAID 6 array, using drives from multiple sources and manufacturers, it is possible to mitigate most of the problems associated with RAID 5. The larger the drive capacities and the larger the array size, the more important it becomes to choose RAID 6 instead of RAID 5. RAID 10 also minimizes these problems.

There are other levels, called 'nested levels', like RAID 0+1, RAID 1+0, and JBOD RAID N+N. You can find more at https://en.wikipedia.org/wiki/RAID.

_______________________________________________
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : Green Gables Fan via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : Musicfan via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : The Imaginatrix via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : Musicfan via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : Green Gables Fan via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : Green Gables Fan via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : Green Gables Fan via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : Green Gables Fan via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : cartertemm via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : cartertemm via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : Musicfan via Audiogames-reflector

Reply via email to