Re: SoniFight v1.0 now available

@SirBadger - The version of SF4 SoniFight supports is the Steam version of Ultra Street Fighter 4 Arcade Edition, if you go to the location of the executable (which will be your steam folder location then steamapps\common\Super Street Fighter IV - Arcade Edition, I believe) you should be able to right-click on the the SSFIV.exe file and select Properties from the pop-up menu, then if you go to the details panel it should have the File version as 2.0.0.29372 and Product version as 2, 0, 0, 93908.

In terms of the configs sonification you should have most of the menus covered, along with clock warnings for clock values of 50, 25 and 10, and player 1 and player 2 health, super gauge and ultra guage alerts.

Do be aware that the menus use string comparisons against the English versions of the currently selected menu item's 'description' text.

@SLJ - You seem to have the process right. If you ping me a link to that version of doom along with the pointer trails you've found I'll look into it for you.

Update: After re-reading your post you say you've found 3 pointer chains to the ammo value - it's normal to find more than a single chain that points at the same memory address, so this is fine. You then say you put in all three chains into the same watch as comma separated values - this could be where you're going wrong. Just put a single pointer chain as the watch address, i.e. a series of up to six comma separated values (assuming your max depth for the pointer chain search was 5). If you wanted to check if the pointer chain was working before adding it into a config you could use the pointer chain tester app that comes with sonifight. Just give it the process name to connect to then enter in a single pointer chain and pick your data type (it's probably integer so you can leave it as it is). Then, if the chain tester updates the ammo value as it changes in-game then you're good to update the chain in your config and create triggers that provide sonification for changes in that value. If the chain doesn't work, try using either of the other two and see if that correctly locates the ammo value and so on. As mentioned, you can send me an email with the dropbox link and I'll look into it for you if you like.

@whoever-said-they-can't-find-the-strings-in-a-game's-process memory (sorry, can't find that post but I think someone mentioned it). The string data in SF4 is stored as UTF-16, which means there's 2 bytes of data per character. In Cheat Engine there's a UTF-16 checkbox which becomes available when you're doing a search for strings (it's just to the right of the value textbox where you enter the stuff to search for). Check this box then perform the search and you'll find the strings.

Not all games will use UTF-16 encoding for string data (the default is UTF-8 - so 1 byte per character), so whether they do or not will be on a per-game basis.

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