Re: Everdark Clash enters public beta
I find it interesting that you say it seems clunky. When I think clunky, I think of DBZ: Sagas, or DB Final Bout. One of the most difficult issues in development was reducing lag; I don't know if you're running into that, or if you mean it differently from what I'm thinking.
This fighting system can't do dial-a-combo. Timing is more or less the entire point. If the game's speed is unstable enough that it interferes with this aspect, that is a problem I very much want to solve.
I'm hoping that the problem you're having with knowing when you've been hit can be corrected with better and more complete voices. If that is a major part of the problem, we'd expect it to be more noticeable with Zu, Asaki, and Mozuda, from best to worst (Mozuda doesn't have any hitcries at all ).
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