Re: Warsim, text based randomly generated stratogy

Sorry for the lateish response guys, been insanely busy!

@Dark, No worries, there is a way around xenophobia, a special artifact called 'the friend of the fearful'

Adventurer groups are partially implemented but I've been bogged down with the baiaa update, they do stuff and can be killed off but there's little the player can do with them, though I will add more interaction chance they are still going to be abstracted from the player as them not being a faction with land or one linked to you you wont have too much control over them.

I love the idea of single combat before battle... damn it dark, I've got such a big list of to do's and you and niklas keep growing it...

As for enemy leaders, it happens for the non random factions already, faradal, phenor and their cronies, as well as the krut and erak, but... I plan to add lords and kings of independents and the minor bandit leaders being involved soon! smile

Also as for remnant factions, they exist, there is a chance any destroyed independent nation will form a refugee camp which you can hire from, fight or even give them a land to reform the faction with the refugee leader as their ruler, and with minor bandits they can also be left as remnants if they have captured a building in the blackmarket.

@Niklas, My only issue is I'm trying to avoid the game randomly going from kingdom management to first person rpg with no rhyme or reason, there are plans for the distant future but for now you're a king giving orders

The demons score isn't based on your own, but they do reduce your battlescore in a big way.

Thanks for notifying me about that btw niklas, I've fixed almost everything you've raised, and another guy over on the discord server has sent me 100s of bugs and errors too, so been busy fixing it, this is going to be a decent sized update for sure!

Really glad you like the entertainment parts, I have no idea what the intention was at first but I love the idea of the world feeling like it has character, the goal was always for it to be more than a 'go here do that' I wanted you to be able to say, actually I want to be a dick to my people, tax them to breathe my air, fire all my staff and waste my money on gam bling, because you aren't restricted on what you can do!

@Dark, there are some big plans for lords and houses coming up in the future, I've studied the shadow or mordor system and love it, I plan for multiple noble houses to be competing for favour and power while solidifying their own usefulness! but that's for another time

As for better diplomacy perks, I agree, though one cool thing is goblin diplomats can speak to the krut and erak and arrange peace, no human diplomat no matter how skilled can do that for you.

Interesting idea with the lands, I've toyed with it before but it won't be something done just yet, great stuff though

@Niklas, if you kill the bandit gang he is likely dead

Mythical beasts are actually being added in this one, with randomly generated parts and thus a unique description of what they look like and their skills! they will be part of the beast arena in Baiaa.

I'm planning a special celebration in the blackmarket every 100 years where things will happen but the holidays if any will be based on the gameworld as opposed to the real one smile so no orc christians or goblin muslims or ogre jews or skeleton buddhists haha

As for the assissin encounter, it tells you in the following years turn report

And knightly orders do things over time, if you ask them to protect the lands they will challenge any armies passing through, ie bandit groups promising your death will be attacked

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