using indefinite amounts of sound objects in bgt, is it possible?

staff, greetings to all.
my question may be kind of silly, but I have the following situation:
one BGT script in which I need to use multiple sound objects without knowing exactly how many.
the problem is that if I use only one sound object, I will not play more than one sound at the same time.
if I declare 10 variables as a sound object, in that case I just go have how to use 10 sounds at the same time, right?
but in the case of having to use an indefinite quantity of objects of sound, what would be the solution?
for example, a bgt script that mimics a piano, where I need to
multiple sound objects to play multiple notes at the same time. It is a type of case where I can not know exactly how many objects sound I'll need to use.
I hope you have understood my doubt.
greetings,
Gabriel

_______________________________________________
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — Developers room : gabriel-schuck via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : roelvdwal via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : gabriel-schuck via Audiogames-reflector

Reply via email to