Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
hey joseph this error keeps popping up before I can navigate and When I'm about to do the tutorial.
I'm running the game on windows 7 64bit.
I've already Emailed you the error to supp...@outofsightgames.com and I don't like having this error occuring after the city guard tells me to speak to lord adrianus.
the error happens after entering the south road.
but just to make sure, hear is the error message again.
An error has occurred. Please notify the game creator of this error. You can copy the entire error to your clipboard by pressing control + C. Then you can paste it into an email by pressing control + V and send the email to supp...@outofsightgames.com.
System.IO.FileLoadException: Could not load file or assembly 'System.Core, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e, Retargetable=Yes' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)
File name: 'System.Core, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e, Retargetable=Yes' ---> System.IO.FileLoadException: The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)
at Ian.GraphSearch.GetAStarVissy(ISimMap map, FPTile sourceNode, FPTile targetNode, Boolean includeDiagonals, Boolean canCrossImpassables)
at Ian.GraphSearch.AStar(ISimMap map, FPTile sourceNode, FPTile targetNode, Boolean includeDiagonals, Boolean canCrossImpassables) in C:\Data\Recent\Games\FirstPerson\GraphSearch.cs:line 26
at Ian.SeekPositionCommand.CalcPath() in C:\Data\Recent\Games\FirstPerson\AICommands.cs:line 157
at Ian.SeekPositionCommand.Process() in C:\Data\Recent\Games\FirstPerson\AICommands.cs:line 106
at Ian.GoalMachine.Process() in C:\Data\Recent\Games\FirstPerson\GoalMachine.cs:line 30
at Ian.MapScriptObject.TickAI() in C:\Data\Recent\Games\RPG\MapScriptObject.cs:line 108
at Ian.RPGGameLoop.InnerSingleLoop() in C:\Data\Recent\Games\RPG\RPGGameLoop.cs:line 87
at Ian.Perf.TimeIt(PerfInfo pi, SystemPerfInfo spi, Action command) in C:\Data\Recent\Games\Core\Perf2.cs:line 81
at Ian.RPGGameLoop.TimeInnerSingleLoop() in C:\Data\Recent\Games\RPG\RPGGameLoop.cs:line 30
at Ian.GameLoopLogic.RunLoops(IGameWorld ent, Action runSingleLoop, Double totalElapsedSeconds, Double fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 35
at Ian.RPGGameLoop.RunLoops() in C:\Data\Recent\Games\RPG\RPGGameLoop.cs:line 25
at Ian.MGGameWindow.Update(GameTime gameTime) in C:\Data\Recent\Games\Platform\MGGameWindow.cs:line 93
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.OpenTKGamePlatform.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at Microsoft.Xna.Framework.Game.Run()
at Ian.MGGameWindow.Ian.IGameWindow.Run()
at Ian.RPGStartup.RunMainLogic() in C:\Data\Recent\Games\RPG\RPGStartup.cs:line 114
at Ian.RPGStartup.PerformStandardStartup() in C:\Data\Recent\Games\RPG\RPGStartup.cs:line 21
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