Re: Is it time for a new paint job?

Let's put one ridiculous idea to bed.

AHC is not a clone. It's not even close.

Does it use a similar engine to Tactical Battle? Yes it does. Does that mean it's a clone? Absolutely not. One is a real-time strategy game, the other is a turn-based RPG. Sorry, the argument is busted right there.

If you want a clone, look no further than Manamon, which is a pokemon clone. That is about the purest clone I have ever seen, ever, in my audio-gaming lifetime. Here are some examples of why.
1. In both games, you have a party of up to 6 monsters with one or more types which battle teams of other monsters
2. In both games, you start the game to go on a journey to be the very best, choosing from one of three creatures (in most cases, anyway) to begin your adventure and establishing a semi-friendly rival
3. Funny, but there are woods/forest areas near the beginning of a lot of pokemon games, as well as manamon
4. In select cities, there are gyms/stadiums where you go to face a boss where you get recognition for winning
5. In both, there's an evil organization bent on taking over the world, or...something
6. You use little devices like nets or balls to capture wild creatures, can use items in or out of battle to heal or refresh them, and each creature has a variety of moves of specific types which can be used to affect either themselves, their allies or foes
7. Each city has a building specifically to heal your creatures
8. Creatures can be given items to hold which have properties which may (or in some cases really may not) help in battle)
9. The creatures will level up and learn new moves, and will eventually turn into new versions which have higher stats
10. Said stats are almost identical in both pokemon and manamon
11. The types are a bit different, but fairly close in both ways, right down to interactivity (poison is weak to magig/psychic, earth/ground is weak to water and grass/plant and ice); we're talking name changes and small tweaks in most cases
12. A lot of the functionality of moves is ripped straight out of pokemon. 100-power ground-type attack called Earthquake. 95-power flame type attack called Flamethrower or Torch. A standard/normal move which has 35 base damage and 95 accuracy called Pounce/Tackle. A plant/grass type move which puts the foe to sleep called Sleep Powder/Sleep Spray...plus half a hundred more.

I rest my case. You want a clone, call Manamon a clone.

AHC has turn-based combat, uses mages and rangers and priests and thieves and warriors and necromancers. So it's an RPG using a fair number of typical RPG conventions. This no more makes it a clone of anything - Tactical Battle, Final Fantasy, you name it - than anything else.
Now, if AHC's main character's name was Cronus, and the first thing you had to do was go to the thousand-year fair and meet a crazy inventor chick named Lucile and then save a princess named Marla? Then okay, sure, call it a Crono Trigger clone. Until then, let's limit our commentary to things that actually make sense.

I'm sick and tired of that "clone" word being flung about. Stick it where it's earned.

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