Re: VGStorm Presents Manamon, a new fully featured RPG!

I haven't dug into the meat of the game nearly as much as Jayde has. My only real gripes with it are in it's philosophy and the execution of it's plot, as well as the fact that most of the manamon seem to embody the monster part of their name in appearance. It's pretty obvious the vast majority of the mons were designed without any forethought to what they would actually look like if someone could see them.

It's tsill one of my favorite games though, simply for the sound design alone. It may sound weird, but one of my favorite things to do is to just go around to various environments and relax sometimes. Some of my favorites are Paladin's Point, Hansha Village bridge and Master's Rest near the water. Even though I disagree with almost the entire concept of the plotline, I don't regret purchasing this game. Other than the japanese games, it's about the only audiogame I've spent more than a few hours with. I've come back to this game time and again just to mess with some of the cool-sounding attacks, and it's navigation system is top notch. This may sound like a shallow post in the vane of a sighted person praising a game for it's graphics, but it is what it is. In my opinion, it's still the best english audiogame that exists. Having said that, I do still hope that Galaxy Laboratory still has plans to do a monster training game as they said.

I still don't think I'd buy Manamon 2, even though I'd be tempted to because of the sound design. I know I said I would way back in the thread, then I said I wouldn't because of the storyline. I'm still leaning toward the latter. Nevertheless, I did get a lot of enjoyment out of this game, more than I did from AHC. So obviously it wasn't all bad, even if I could have done without the constant references to darkness, depression and evolution.

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