Re: Why Must People Crack Games

I'm afraid that is what he's saying. @Sito, you're not in a position to, might I remind you that you are in no position to tell Liam, or any dev for that matter, what should and shouldn't be paid for. What matters is that in this case, Liam is getting compensated for the hours and months spent coding the game and making it for us. This isn't your average word game as you suggest. It's a collection of games, often with an arcade-ish approach, as well as gaining achievements. The game has the highest number of achievements in audio-gaming history, 166 I believe? So Sito, if you get your hands on the game, through buying it I hope, be prepared to eat your words.
Regarding Jaws being a want or need. For some instances, it could actually be a need. Some businesses and corporations are bent on using oddball proprietary business software, I'm not just talking Cytrix here. Make no mistake about it there is actually a lot of in-house Jaws scripting for this software, stuff that doesn't go out in the open. There sure as hell could be nvda addons for them, but until there's either a sudden mass increase in nvda usage across the board, or until someone finally sue Vfo's ass for acquiring and killing off all these other products as what was done to Microsoft for their anticompetition efforts, the corporate mindset is stuck on Jaws. And if there's no level of convincing that you can do to convince your business to allow you to use NVDA, you're stuck buying Jaws if the business doesn't do it for you. And it's not like one can just look for employment elsewhere either. So keep that in mind before you go all black and white and say that a screenreader is a 100% want.

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