Re: Warsim, text based randomly generated stratogy

If we're talking throne room events, one thing I'd find cool are some cases with not necessarily a right or wrong answer but with different consequences.

For example, The servant of a merchant who is convicted of stealing, but the servant claims the merchant hasn't been paying them.

If you side with the servant, your reputation and peasant levies increase, while if you side with the merchant, your given more gold by the merchant's guild as a thank you, where as if you send them both to the arena to fight out their differences, your reputation increases and you get some more cash for the fight (people love a spectacle).

Another case might be a daughter forced into an arranged marriage with an old rich noble by her parents who comes to you for help.

If you command her to marry the old noble, you gain one extra knight since the noble joins your cause as a just ruler, however you lose a bit of reputation among the peasants who think it's an unromantic outcome.

If you  say she can marry whoever she wants, the parents refuse her a dowery and she marries a poor farmer, which means your reputation increases, and you gain one extra peasant in your army, but you lose some gold since you have to then pay her dowery yourself.

Or you have two land owners arguing about the ownership of a  peace of land on their estate, one an old noble family who has owned the land for generations and claims it as their birthright, the other a new merchant family who have just purchiced the land.
If you side with the merchants, you are given more gold, if you side with the nobles, a knight joins your cause, while if you throw them both in your dungeon and take the land yourself your reputation goes down but your harvest  increase.

decisions like these with unforseen consequences would be very cooll and give the idea that your actually a ruler of a dynamic kingdom with a lot more going on outside the battelfield, even if essentialy the game can't show it.

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