Well Nocturnus I'll be interested to see what you come up with.
I'll confess that Cr is my favourite space mooo these days.
Miriani I was put off by the pvp, since I have no interest in attacking or being attacked by other players, and the games high focus on this was not encouraging.
Star conquest had some great writing and background and some potentially really interesting activities, and quests but the game is a dead loss, combat so spammy it's near without a soundpack and admins who not only refuse to discuss accessibility but actively discourage soundpack use. The heavy social focus, aka events built around a few good players didn't help either.
Prometheus felt so unbstructured as to be actively confusing, with help that didn't answer questions and a lot of stuff that you just happened to know, e.g communication being blocked until you happen to have bought the right item, or combat simulations that took a lot of specialist commands to run.
The game didn't seem bad, but seriously! needed some focus.
Cr is the best structured of the space muds I've tried so far. particularly the way you get to get used to the game before getting a spaceship. I also like the extra complexities in space flight such as heat shields, orbits, things that go wrong in salvage etc.
I also see Cr as the game with probably the most active development fixing it's problems, e.g this thread, and I have seen the game evolve most out of the ones I mentioned.
If you and Nightshade come up with something, I'll definitely be playing it, similarly I still hope Dentin will get Stellaraeon up and running one day, but in the mean time I do still have hopes that Cr will sort it's balance out and become the space game we all want.
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