Instead of steps, try and look at those things like little one-way ledges. You can fall off them, but can't climb back up the same way.
It's been awhile since I've done this tutorial, and I do remember it giving me a little difficulty when I first tried it, so don't get discouraged. Eventually you will figure it out, I think. You may have to scan walls with the field viewer looking for paths to get you around the obstacle. That's generally the way to go.
If you're hearing a crunching/crackling sound as you walk, that means you're right on the edge of a ledge. Try and listen to where that sound is oriented from. If it sounds like it's to your left, that means stepping left will probably dump you off the ledge. It's harmless, thank goodness, but it means you'll have to work your way around again.
So now I'll outline a more complicated example.
Say you're in a big square room. Using the field viewer, you know the door out is way up in the northeast corner. But between you and that door is a ledge (indicated by a very short "ush" sound when you hit it while walking). It appears to be blocking the entire north edge of the square room you're standing in (there's a wall on its left end and a wall on its right).
So you use the field viewer, and lo and behold! you find a little gap in the west wall. Following it west, you find a north-south path. So now you're west of that big square, travelling north. You go quite a ways north and finally find a wall, and now there's a new path to the east.
A few steps after moving east, you hear that crackling/crunching sound from what sounds like the south. Using the field viewer, you see that you've actually managed to get yourself up on top of that ledge...so whatever you do, don't go south. Keep going east. Eventually, you'll get the little high-pitched whistle of wind to tell you that the door is above you.
And there you have it.
I think the tutorial is a bit more complex than that, but that's the thing to remember. Look for gaps in walls, take them up onto ledges, and then don't jump off the ledge by mistake, or you'll just have to go around and do it all over again.
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