Re: Text Map

would be cool if you could press a key and open a top down map view, even if just for the quadrant, with a dialog where pressing left right up and down would show you different rooms, with letters indicating the type of room, kinda like a spreadsheet.
I'd say just make it work with screen review and leave it at that, but not sure if you can go left right up down easily with the narrator or Jaws virtual cursors in the same way you can with NVDA, so maybe some kind of basic text box would be better.
something like:


-NMNI
INNMM
NIQIN
NNMII
INNN+


This represents a 5 by 5 grid, with (N) standing for normal room, (M) for room contains a monster (I) for room contains an item (Q) for room contains a quest element and (+-) for up and down staircases respectively.
You can indicate the map borders by making a standard windows ding when you hit the edge, much like in word pad, and change or add symbols as your game requires, such as (P) for passage or (T) for trap, or by removing the (M) for monster on a higher difficulty and replacing it with a (?).
This also has the added benefit of working with a braille display, which some blind people still like to use, especially for text games.

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