Re: make unity 3d accessible
nyanchan has a very valid point. The scripting isn't the problem, per see. In fact, it's kinda pointless -- making that accessible -- because we have visual studio for that. Thing is, unlike coding a game the hard way manually and all that like you'd do in Python or BGT, you *can't* make a game with scripts alone in Unity. That's why they're called 'scripts', not 'games'. So, really, Frastlin's suggestion wouldn't help much. The problem here is that I doubt there'll ever be a day when Unity ever becomes accessible. You could try with other game engines (Visual Studio's Gaming with C++ workload comes to mind because you can develop DirectX 12 games with it, which you can then port to Xbox if you want to with very little difficulty) but unless we all stop using antiquated tools like BGT to make games, and instead rely on tools which are still actively maintained and widely used by the sited community, the chance of an audio game ever being up to the standard of a sited gamer is literally nil. Plus, if you want your sited friends to play your games your going to have to deal with graphics anyway .
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