Re: Upcoming Mainstream Release: Way Of The Passive Fist

Okay so. After playing the game for a bit I have to admit it's super fun. After the second fight you walk to the right for a bit, then press r2, or right trigger. This activates the next checkpoint. You then have to deal with enemies which can dash around you which makes you need to face them. This is honestly annoying as with the current audio system you can't tell where an enemy is coming from. Once you learn an enemy's patterns it's easy to block. There are some audio enhancements this game could use. IE. positional audio, and beacons for caches like health and checkpoints. My understanding is that the engine the dev is using may limit what they are able to use for positional audio. Another improvement which could possibly be done on windows of course depending on technical limitations again could be direct access to text to speech or a screen reader to read story text and help popups.
One important thing to remember about this game is that the dev would really like to add enhanced audio cues, but both technical and time constraints could keep this from happening. We're dealing with a dev who actually cares a lot about what players think. Even visually impaired players. If this is a game you end up picking up and you write to the developer, please be nice. Jason genuinely cares and wants to make the game playable if at all possible.

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