@hurstseth405, the problem is that there's not a "conventional" way of doing it. Every moo (or even every programmer!) has their own way of creating these things. I've figured out that, over time, programming these kinds of things is designed deliberately to be challenging. LambdaCore is solely made to give you a core foundation to build off of, like a programming languages standard library is meant to. For example, Python's standard library, while extensive, only provides you the libraries to make a very basic GUI system; you have to write all the connections and systems that your app uses yourself. The same concept can be applied here. LambdaCore is like a standard library of the MOO programming language: documentation isn't meant to give you methods to create menus and any kind of game you want to make; rather, it's meant to give you a launch pad, of sorts, and create your own game based on what you have available to you.
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