Looking for feedback on rpg I'm making

Hello everyone, I'm a hobbyist game developer and just recently got interested in making audiogames.
I've put together a demo of my current project you can find here:  https://gamejolt.com/games/ptolemssingi … mbs/291087

It's a first person rpg, right now just a simple dungeon crawler.
Let me know what you think, how it could be improved, and if there are any games (preferably free) I could play for inspiration. I'm pretty new to the audiogame scene.


Controls:

WASD - movement
Mouse or Q E keys - turn left and right
LMB (hold) - attack
Space - echolocate
T - open/close inventory
R - use interactable or pick up loot
H - sound current health amount
Esc - close game

Inventory Controls

WS - scroll up and down
AD - switch tabs
Q - drop item
E - equip/unequip item
R - examine item

--Mechanics--

Audio Compass:

Your character's heartbeat indicates direction. It pitches up and down the more north and south you face and pans right and left the more east and west you face.

Echolocation:

Echolocating plays syllables of sound. There are tiers of distance that correspond to these. 'aa' means something is 0 to 2 meters in front of you, 'ee' means 2 to 8, and 'oo' means 8+. Notice they are in alphabetical order. These syllables play more rapidly the closer you are to something. Also, consonants are added if something interesting is in front of you; 'n' for enemy, 'f' for friendly, 'k' for interactable, and 'l' for loot. So, for example, if an enemy is 3 meters in front of you, echolocating will play the sound 'nee' repeatedly.

Side Awareness:

An ambient windy sound plays in your ear if there is an opening that way. E.g. a corridor to your right and a wall to your left will result in the sound playing in your right ear.

Footsteps:

A footstep sound plays every meter you step.

Combat:
if you're wielding a melee weapon and an enemy is within 2 meters of you, hold LMB to auto attack. If you're holding a range weapon and an enemy is in front of you at any distance, hold LMB to auto attack.

Inventory:
Inventory has four tabs: current equipment, backpack, stats, and journal. stats and journal have no functionality at the moment. When you open your inventory you go to your backpack. Each tab has a unique sound that plays when you switch to it. Backpack is a bag opening, equipment is a clicking/ snap sound, stats is a chanting sound, and journal is a page turning.
When you scroll rows using W and S, a series of sounds is played indicating the item you're currently on. A sword would play a slash sound, file by a number indicating damage, followed by a 'whoosh whoosh' sound followed by a number indicating attack rate. A bow would play a bow firing sound followed by a number for damage, then the 'whoosh ' sound and a number for attack rate. armor would play a cloth/chainmail sound followed by a number indicating armor value. Picking up loot will play just the id sound of all the items in the bag. e.g. sword slash and bow fire. Same with dropping and equipping items.

Numbers:
numbers are sounded one digit at a time with quick one syllable sounds that are typically a consonant followed by a vowel. Here is the complete list of numbers:
'ze' for 'zero'
wuh for one
two for two
thrih for three
foh for four
fah for five
sih for six
sah for seven
eih for eight
nah for nine

The number 154 would sound like this: wuh fah foh
32 like this : thrih two
80 like this: eih ze

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