I am very happy to show support to this dev though, because unlike, say, Thumper, this game is early in it's lifespan so I think there's hope that we can see this thing made even more playable, and that is what makes it so exciting. Add to that, the devs really, really want to listen to feedback, to the point where at some point during development of the initial version, they hired someone as an accessibility consultant, they came up with the idea of a dynamic difficulty system to help with accessibility, and they now wish they'd known about blind gamers much earlier in the development cycle. Another accessibility-related thing is the control settings, even though I won't be changing them myself, I love the concept of this: in this game, literally anything can be mapped to any button. Now, in a game like, say, Mortal Kombat or Injustice, you can't map movement, only the attack buttons. IN this game, for people that need it, they could map the left analog stick to movement, d-pad to player attacks, and left trigger as a super, and boom, someone who is left handed can play the whole game.
I see potential for this to become one of the most accessible games, ever, and that's not jsut blindness here, that's everything.
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