The haptic feedback setting adds controller vibrations that signal to the user when their opponent throws a high strike or a low strike, giving them the ability to react with the appropriate defense without visual cues.
If the right motor rumbles, your opponent is throwing a high strike.
If the left motor rumbles, they are throwing a low strike.
The intensity of the rumble tells you how far away your opponent was when they threw the strike.
Is there any specific priority order anyone wants for the guide?
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