Thanks for your great comment. Yes, I know that it might not be Narrator as the screenreader which reads the game elements, but text strings which is being passed to Narrator. So it'll feel like Narrator is reading the actual menus and other information on the screen.
As I understand it, it works like the accessible programs in Windows, where the program passes text strings directly to the screenreader, like some of the Twitter programs or Jaws scripts. However, it's difficult to tell, since no game supports it yet.
It would totally make sense if the games from EA which already have been made accessible could use the feature, which would send the game menus and other relevant text strings to Narrator, or some other kind of speech.
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