@5, no, Jace is actually not over-dramatising at all. Even just normal hardcore gamers on consoles like the Xbox 1 or Xbox 360, or even just general hardcore gamers, don't want accessibility in most, if not all, mainstreams because, they say, it will "detract from the experience of the gameplay," or something like it. Thing is, they have a point. A very valid one at that. But they're also going off of the somewhat false assumption that all blind people want absolutely *everything* to be accessible and very verbose and all that, and not off of the assumption that some of us, like myself, are fine with hardly any accessible in the game at all, if even that. (Hell, I play Boarderlands 2 sometimes and I don't need my screen reader to play it; its all about memorizing the menu options you need to know and forgetting the need to know *absolutely* everything that's happening.) I say that a blind person when playing mainstream games should forget the need to know *absolutely everything* because there are always events in the game you don't need to know. For instance, in an FPS, like Quake 3, yes, you do need to know where the opponent your battling is, but you don't need to know where the hell the other eight-twelve people are on the map since they're probably fighting and killing each other and not focusing on you. But at the same time, you also need to be aware of what's happening to ensure you don't get ambushed. That's where your ears come in. You don't need site to know that an opponent is trying to sneak up on you with most likely a very powerful gun that can blow your head off; you simply need to here he's there, turn around quickly and fire. The worst thing you can do is try to over-analyze the situation, or try to think up tactical ways of besting your opponents. That comes later. A similar idea could be applied to other games, but 'll leave that up to you guys. Thing is, as I said, the hardcore gamers who don't want accessibility in any mainstream gamer do have a point, since 99 percent of us are used to audiogames which tell you everything, or close to it. We're used to audio games that have sound queues and other things that most mainstream games don't have, and so when we play a mainstream game we naturally transfer that over to those games as well. When your playing mainstream games, forget the comparison between an audio game and a mainstream one, because audio games completely crash and burn compared to mainstream ones, end of story. No audio game can even come close to the quality put into most mainstream games simply because we either lock ourselves in to using a particular tool, like BGT, to create our games, and are unwilling to try other things on the side, or we simply don't have the patients, time, and energy required to figure out a way we can create graphics without sited assistance. The final possibility is that we just do not have the ability to create what mainstream games can create. Audio can only go so far.
Now, back on topic, as others have said, and I agree, this project will not get very far. I don't know much about the racing community of mainstream games but I do know that something like this is bound to get completely slaughtered by every hardcore gamer, period.
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