Issue #327 was "Dragons should be multiplexed differently". So we will, indeed, get Huge Ancient Red Dragons, along with Young Small Silver Dragons, and so forth. I have "Dragon Dens" on my list, and we need that variety to make it so all parties can encounter them.
The aquatic monsters are mostly a place holder right now. You can meet some of them in swamps. But at some point I will introduce a ring of water walking and potion of water breathing. Then you can travel over water squares. This will be handy in the premium map, where there are oceans and islands.
I was going to release it this morning, but in testing my first level adventuring party just meant 10 Treant, and got its butt handed to it. There was another parsing error that lead it the challenge rating for Treants 1 instad of 10! I think I'm going to do a little more testing first!
In addition to 100+ monsters and the dragon varieties, there also will be Faerie inhabited Dark Groves as special locations. There's also a bug fix where monsters that occur in great quantities (e.g. bandits) were also biased to occur in great frequency and were crowding out other monsters of equivalent rarity.
Overall this should create a greater diversity of foes to fight.
I do hear you, Ironcross32. I try to split my time between game plot and game mechanics. Right now it's mostly mechanics, because that's easier to do with limited time. I need to shift focus at some point and do more plot stuff. It is just each time I think of some interesting plot point, I want another mechanic to support it!
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