Hmm well, Manamon doesn't really borrow anything from pokemon, it sneaks up behind it, clubs it in the back of the head and robs it blind while it is unconscious.
OK, the gate, in a sentence, its a frogging pile. The combat feels exactly like Psycho Strike. The voice acting is terrible. The levels lack ambiance, feeling mostly empty except for spots of random action. You will literally spend a lot of time with one finger down over the right arrow. The first boss is way too hard to be the first boss. I did get past her, but it took like 2 dozen attempts. I never completed it due to boredom with it, It couldn't even hold my interest long enough for me to reach um, what's her name, the second boss, Morgana or something?
What it all comes down to is that the game feels extremely empty. If you're not gonna have enemies coming at you from all sides, that's fine, but make me feel the impending doom or the foreboding prescience that something is gonna happen. Give me sounds that sort of come to life in front of me, give me spots in the floor that creek as I walk over them. Give me jump scares, ghosts and ghouls, and other stuff that just pops out in front of me. Yeah I will agree that jump scares are over rated and over used, but its harder to sort of build fear in other ways.
When you couple that with the price, when there is no professional voice acting, and the combat code is copy pasta right from psycho strike, its over priced and arrogant to be asking that much money for the content, and mostly lack of it that is there. Well, I think we can determine that game dev is just a money grab for this developer, look at how he jumped at the chance to make games for Leasey, the most money grabbing scheme out there as far as audio gaming is concerned.
My opinion of the developer in question is rather low though, so take this with a grain of salt.
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