@8 and 10: I agree with both of you.
Add the fact that enemies feel like they are floating, because it was decided their cries would completely replace their footsteps.
And of course it culminates in the bosses shouting the same sentences over and over again, as if some of them weren't annoying enough already.
And the predictable ending, and the fact that besides higher difficulties and survival mode you don't have much more to continue the experience, compared to some other games.
The fact you can't anticipate attacks is a mixed bag for me. I like the surprise effect but when you have the sword you always do the same things to avoid attacks and kill the enemies. And you would better have that sword over that VGStorm knife, no range, no startup time, no recovery time, and no way my space bar deservs such a treatment.
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